home *** CD-ROM | disk | FTP | other *** search
- ================================================================
- Title : HELIPAD.WAD
- Author : Sean R. Malloy
- Email Address : malloy@crash.cts.com
- Misc. Author Info :
-
- Description:
- This level doesn't work as well as anything but the first level in an
- episode (a purely esthetic consideration, to be sure), as the players start
- out outside the structure. This doesn't prevent you from moving it
- elsewhere; it's just an incongruous transition.
-
- This is a thinking player's level; there's a puzzle built into the
- design. You are shown the soul sphere for the level; it's in plain view
- almost at the start. Your problem is to get to it; there are several things
- you have to do in order to get to it, and if you don't do it right, you'll
- never be able to reach it. In addition, you will probably cut yourself out
- of getting 100% secrets and kills unless you solve the puzzle.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : No
- Difficulty Settings : Yes
-
-
- * Construction *
-
- Base : New level from scratch
- Build Time : 22 hours
- Editor(s) used : DEU 5.0
- Known Bugs : none
-
- The design of the level had to be stripped down in one spot from my
- original design; I ran up against the rendering engine's 'sector-in-sector'
- limitation, and had to rework it -- and rework it, and rework it, when
- earlier attempts to solve the problem failed -- in order to prevent HOM
- wierdness.
-
- The level has been designed so that it is impossible, even in a multiplayer
- game with the players splitting up and running all around the level, for a
- player to get trapped so they can't get to the exit or are stuck in a sector
- that sucks away their health.
-
-
- * Copyright / Permissions *
-
- Level design copyright 1994 by Sean R. Malloy.
-
- This level may be distributed freely as long as no fee is charged for
- distribution beyond that required to recover the cost of the distribution
- media.
-
- Authors may use this level as a base to build additional levels so long as
- the above restriction on distribution is placed on any derivative levels.
-
-
-